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Hyperspace high
Hyperspace high










hyperspace high

  • Pirates, the Empire, and the Yuuzhan Vong have taken advantage of this, either moving asteroids or placing gravity well generators on routes in order to force vessels into realspace for boarding.
  • For the reasons mentioned above, this is a dangerous crapshoot that new trade route isn't going to be very useful if the trading outpost it led to gets blown to smithereens by your bumbling attempts to get there.
  • This also means that new hyperspace routes are charted only once every decade or so, as doing so requires actually sending the ship through the route to make sure it works.
  • To decrease the likelihood of this, modern hyperdrives automatically drop a ship into realspace when approaching a mass shadow (which is only of limited help if the shadow belongs to a star or a black hole), and nearly all hyperspace travel uses already plotted routes. Planets struck by vessels from hyperspace have suffered everything from millions dying to complete shattering of the planet.
  • The gravity wells of planets, stars, and other celestial bodies project a "mass shadow" into hyperspace if a vessel crashes into the shadow, it will be ripped back into Realspace, usually too close to the celestial body in question for there to be much hope of evading it.
  • Less scrupulous starship captains occasionally use these off-limits star systems as meeting locations off the beaten path to conduct illegal business or merely to shave time off their trips.

    Hyperspace high series#

    The hyperdrive used by ships in the Vatta's War series of books allow them to travel to any nearby system they choose, but if they travel to systems marked on their charts as off limits, they run the risk of running into all sorts of hazards ranging from stellar debris to unfriendly natives.Having a few lanes for which the movement and gravity of nearby stars is extremely well mapped out might be a lot safer than just blazing straight through a star cluster whose gravitational effects are only reasonably well estimated.

    hyperspace high

    Not as silly as might be expected, as the stars of a galaxy are always in motion and even the tiny pull of distant stars may bring a ship seriously off course at great distances. These lanes typically connect only the closest systems to each other.

    hyperspace high

    For lanes that are created by a series of structures, this also allows opportunities for an ambusher to sabotage the system and force their target out of FTL when they aren't expecting it. This also helps facilitate Hyperspeed Ambushes and Space Piracy as predictable avenues of faster-than-light travel make for planning attacks on enemy fleets or unwitting travelers much easier. Hyperspace Lanes allow space to have choke points and pace the story in space since you have to make stops along the way between jumps anyway. Why is this? Whether due to some law of physics, some artificial regulation, because FTL travel is dependent on some manner of gate(s) or stabilizer(s), or simply because Hyperspace Is a Scary Place, you have to follow the Hyperspace Lanes. So, you have Faster-Than-Light Travel, and you want to travel to Rigel, but first you have to stop through Tau Ceti, even though you don't have any business there, and stopping there makes the journey longer.












    Hyperspace high