lobihut.blogg.se

Waking up an angry giant
Waking up an angry giant










waking up an angry giant

The giant serves as a focus to keep the party on the move as he looks in windows and reaches and swings his bell flail … the related waking up also serving as a timer for the party. The giants bell is slowly “waking up” the haunted manor. With a big giant Breakfast Room on page 24 to help the DM locate it. There are no numbers on the map and the room names, while on the mpa, are not in alpha order. Or, they put the room in some non-alpha format with no actual room keys. I have vented repeatedly in the past about adventures with no rooms keys. Little mini-maps dot the pages, to give context for where the party is and whats inn the next room over.īen has, it appears, taken the “no room keys” gauntlet. Reading the room to the players is easy, you’re just noting the first sentence above each bulleted section. Then another paragraph with another bolded word or two, and some indents/bullets under it. It will have some bullets, indents under it. Basically, you get a one sentence intro, with a bolded word. The room format has a brief sentence, with bolded words, with bullets and indents providing “i look closer” information. The inside cover has a layout of the map, along with notes around the edges for DM’s quick reference. Hmmm, maybe you can do it at level 3 also, it just makes them less squishy, which might be good for noobs, but not so much shit on the characters sheet as to overwhelm them?) (I might note, also, that if this were for 1st levels then it would be the perfect intro dungeon for brand new players introduction to D&D. I’m a big fan of D&D play with that tone. Not humorous, but a kind of setting up the environment for things to take a turn. If that’s one end of the spectrum and Shadowbrook Manor is the other end then this is somewhere in the middle. Castle Xyntillan has fun and fanciful air to it, a lightheartedness. While it makes allusions to folklore and has a lot of very relatable things because of that, this is not a kiddie adventure. Perfect names for this sort of adventure (And an art style that complements perfectly.) But, this is no kiddie game. That, alone, would bring the fanciful air of the folk tale to the adventure (which I have a well known LUV for.) Midred is the perfect name for the goose and making her a horrible wretch, who honks, bites, and runs away, is perfect for this adventure! Our adventurers that stole her are Helmut Halfsword, Lisbet Grund and Apocalypse Ann the magic user. His name is Tom, a very respectful name for a giant and sometimes for trolls.

waking up an angry giant

The cloud giant with the goose that MIGHT lay golden eggs. This has a fanciful tone to it and is alluded to in that intro. That’s a GREAT mix of shit going on and the fucking adventure hasn’t even started yet! Ben does this in just a couple of intro paragraphs and it sets the tone for whats to come. Thus far we have: angry cloud giant in a silk dressing robe with a bell flair, nutso adventuring party, haunted manor, and Mildred the horrible magical goose. The adventurers have run in to an old abandoned manor home, rumored to be haunted. He’s grabbed the locals town bell from their church and is using it like a flail. Three adventurers break in to a cloud giants cloudy home and steal his goose, rumored to lay golden eggs, and run off, being chased by the giant. At first I was like “Man! $14k in two weeks! Sweet sweet lucre! If I could do one of these every two months then …” and then, after looking at the dates, I was like “oh man, the fucking stress! Dude must have been sick with it!” The results, though, are clearly with it. Delivery was promised in December 2020 and appears to have dropped in February of 2021. It looks like this is a part of Zinequest 2, from Kickstarter, and ran in February of 2020 for two weeks, making about $13k.

waking up an angry giant

Ben is not just “Not a fucking idiot” but actually knows what the fuck he is doing, and it shows. You think up some situation, then dump the party in to it and giggle as all hell breaks loose as they try to loot the fuck out of everything and not get themselves killed. This 32 page adventure features about thirty one rooms in a fanciful haunted two level manor home. Will the party loot the manor of its ancient relics, or succumb to the blades of its skeletal guardians? Who will make off with the goose and its golden eggs? Will anyone survive the giant’s onslaught? The only way to find out…is to play. The giant’s rampage is slowly awakening a Death Knight from its black slumber, and once it rises it will call on the bones of the manor’s old residents to drive out the intruders. The band of thieves has taken shelter within the manor’s crumbling walls, cowering with their ill-gotten poultry as the building shakes itself apart. The manor of Willowby Hall is under siege by a giant, enraged at the theft of his magical goose.












Waking up an angry giant